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Whenever an encounter with this ice ends, if the Runner did not fully break it, do 3 net damage.
[subroutine] Look at the top 5 cards of R&D and arrange them in any order.
[subroutine] You may draw 1 card. The Runner may pay 2[credit] to draw 1 card.
[subroutine] Do 1 net damage.
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